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mg-sworn.eu • View topic - EP/GP - New DKP System

EP/GP - New DKP System

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Re: EP/GP - New DKP System

Postby Yadard » Tue Jan 18, 2011 3:23 pm

To be clear, as of now only the tanks are required to have a full raid viable off-spec set. This should be, in order of priority a healing or caster DPS set (if possible) then a melee DPS set. Given the number of tanks we have and the number of tanks currently requireed for raids this is unavoidable. I'm not going to re-hash old arguments about single tank bosses or anything here.

The reason for insisting on Healer / Caster DPS where possible is that 50% of the tanking classes can only go Melee DPS, so the rest of us have to make room (as it were) and anyway, as we saw Friday, throwing more healers at a fight has a bigger impact than extra DPS these days. This may change, but that's how this tier looks right now. For everyone else off-spec gear is still optional (but heavily encouraved, flexability is hugely helpful).

Look at it this way, at least you'll have something to spend your EP on once your main set is rock solid (and you'll have an advantage over the tanks who share Ex/Mastery and Hit/Mastery gear with you).
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Re: EP/GP - New DKP System

Postby Sepial » Tue Jan 18, 2011 5:52 pm

Friday's need for an extra healer was probably due to my nubness at Cata healing. Whatever the reason, we killed him in the end which is what really matters.
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Re: EP/GP - New DKP System

Postby Torakii » Tue Jan 18, 2011 6:12 pm

A lot of 25-man raid guilds are also recommending 7 healers for certain fights until gear improves to note. I don't know if these encoutners happen to be the same ones that require fewer tanks, but it's something to keep in mind when tanks are discussing who should switch to their offspec.

However, this poses the issue that Paladin and Druid tanks may either end up favored when organizing groups setups, or may even be required to continually switch out to their offspecs on certain encounters until these encounters get easier for us.

I'm thinking the concept of having offspec loot costing EP is an excellent idea though, as it will encourage people who are regularly switching roles to consider the gear they need, and will discourage players who will not use the gear from unnecessarilly rolling on loot that may never be used.
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Re: EP/GP - New DKP System

Postby Völundr » Tue Jan 18, 2011 7:07 pm

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Re: EP/GP - New DKP System

Postby Osebo » Tue Jan 18, 2011 7:09 pm

I'm putting this in bold...

You don't spend anything in this system

You dont, and we can't have people "spending" EP either. The system is not balanced for that at all. It's not a system where you spend anything. You are rewarded for effort and that credit lets you get some gear.

It's really best to stop thinking of this as any kind of system where you spend or buy.
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Re: EP/GP - New DKP System

Postby Völundr » Tue Jan 18, 2011 7:21 pm

*switches brain mode*

Aye, thinking about it like THAT...yeah, again it sorta had me confused, is all. :oops:
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Re: EP/GP - New DKP System

Postby Haiko » Tue Jan 18, 2011 7:36 pm

"Scissors are overpowered. Rock is fine." - Paper

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Re: EP/GP - New DKP System

Postby Torakii » Tue Jan 18, 2011 9:16 pm

I see where you're coming from Azzy, but I reckon by mashing the numbers, Knights will earn enough EP to easily buy 2-4 MS items a week, so I don't think falling behind from gearing 2 specs will be too much of an issue.
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Re: EP/GP - New DKP System

Postby Shadram » Wed Jan 19, 2011 2:01 am

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Re: EP/GP - New DKP System

Postby Osebo » Sat Feb 12, 2011 3:26 pm

After a bit of thought. We decided to revert to the old system for off-specc loot.

So, if you win an off-specc item - you now pay gold equal to its GP value minus a zero. So, an off-specc trinket is 2000GP or 200 Gold for offspecc.

Guild bank chests will be dropped every boss for people to pay their dues to the bank ;)
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Re: EP/GP - New DKP System

Postby Sepial » Sat Feb 12, 2011 3:35 pm

That seems to be a very sensible change.
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Re: EP/GP - New DKP System

Postby Softheart » Sat Feb 12, 2011 8:26 pm

"Guild bank chests will be dropped every boss for people to pay their dues to the bank"

Can you tell me what this means please, I hate not knowing what stuff is, even if it is nothing to do with me anymore.
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Re: EP/GP - New DKP System

Postby Tethax » Sat Feb 12, 2011 8:31 pm

@Softheart.

Guild bank chests is more or less a portable guild bank. So "paying your dues" would mean making a deposit, like you normally would at a standard Guild Bank :)
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Re: EP/GP - New DKP System

Postby Softheart » Sat Feb 12, 2011 10:11 pm

Cheers dear.
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Re: EP/GP - New DKP System

Postby Exoticazz » Sun Feb 13, 2011 8:39 am

Btw in stead of using a start gp or next to it, it's wise for newcomers to make a rule that the first item they take can not be from a progression boss. That way they will always have an amount of gp, and have to work for progression loot like everybody else.
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Re: EP/GP - New DKP System

Postby Tethax » Sun Feb 13, 2011 10:22 am

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Re: EP/GP - New DKP System

Postby Tallore Falanaar » Sun Feb 13, 2011 10:30 am

Down with pants.
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Re: EP/GP - New DKP System

Postby Shadram » Mon Feb 14, 2011 12:47 am

Sworn's never discouraged new members from taking loot, whether from progress bosses or farmed ones. If the player was there for the kill, they earned the right to /roll for the item. Loot for any member is an upgrade for Sworn as a whole, which leads to more success on subsequent bosses, and more rewards for everyone.

If the new member has a higher EP/GP than a long term member, it means that the long-term member has taken a lot of loot in the last few raids, meaning the new member will probably benefit more from the item, too. Any long-term member who's been unlucky with loot will always have a higher score.
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Re: EP/GP - New DKP System

Postby Exoticazz » Mon Feb 14, 2011 5:23 pm

I mean if a new person does not take loot during his trial and does not get base gp he'll be only having EP and can take an item or two from a new boss we managed to kill for first time over people who have lots of ep but also gp and worked all the way to that boss, since 1500 ep is way more prio than for instance 30000 ep / 2000gp . It's just a warning, i sadly seen it happen with trials who passed trial than took some endboss tier with their high prio and left to other guild. Though we gave also full ep to reserves so they got quite a stash. I'm sure we all believe that will not happen in Sworn, but a base gp or a first item from boss on farm would make it not possible. In case a new one has no need for loot from bosses on farm, he'll just have to wait till the new boss is on farm.
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Re: EP/GP - New DKP System

Postby Tethax » Mon Feb 14, 2011 8:31 pm

There is a base GP, though. And the master looter(managment) also can make descissions based on what would be best for the group as a whole.
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